Kind of like the real God, if he exsists.
Anyway. I don't Roleplay right now, mostly becuase 4th Edition can suck one and same goes for the New world of darkness.
Oh, don't I know it. The mechanics suck, and the fluff blows. Both combined creates a vortex of badass.
Now, I grant you, some elements seem good, but it's just too video-gamey for me. They got rid of some of the Vancian casting, but on the flipside, your Fighter *also* has his own Vancian casting.
All in all, if I want to RP, I'm just going to pick up something non-D&D, or just play 2nd or 3rd edition.
"Vortex of badass?" I would say 4th ED is a vortex of "badness:" it's so terrible it makes other games
around it suck. I will say one thing, it is fast to build a character now and that is pretty awsome, honestly. It could take like an hour to build a 3.5 character. I have played it pretty extensively, from 1st to 5th level or so, with like 3 different characters, and the thing I hate is the customization has been ripped from the game. Every change has been on the side of reducing creativity in making a character. Changing powers to at will, encounter and daily are is nice though, it's good to not have to rest every time the spellcaster needs to recharge spells. But magic is no longer magical in the game anymore. And almost every power and magic item deals damage and nothing is good for utility or flavour. The Lethality of old edtions is all but gone. Why? It's not like resurrection wasn't every freaking where in 3.5. This wouldn't seem that bad, but if you fight agiasnt Vecna,
THE GOD OF DEATH, he has no
instant death attack. WTF! I guess having power over mortality doesn't make you more leathal then any other monster
! The story/fluff has majorly suffered too. 4 of the 6 alignments are gone, presumibly becuase their target demographic was too stupid to tell the difference between "lawful evil" and "neutral evil"
. That one is an espeshally sore spot with me beucase alignments are the one thing that I've always liked most about D&D, and the one thing that has permeated into nerd conciousness as a whole. The fluff in genral is bad, playing to folks with little or no imagination. But worse is that previous editions of the said "this is what we have but feel free to invent your own". They've despenced with that attitude and now it's more "this is what we have and if you don't like it, fuck you!" The magical elements: Flying carpets, Dearn's insant fortress, et al, have been for the most part removed from the game in favour of having boringly ballenced damage spells. So I would say that although some things are nice about it, everything that made 3.5 good is gone (customization, huge feat trees, 11 character classes, awsome magic items, monsters, spells,
fun ). 4th edition is a cool game, as long as you don't confuse it with Dungeons and Dragons.