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Messages - Stormin

Pages: [1] 2 3 ... 10
1
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: December 11, 2014, 07:13:19 pm »
3

I cycle through here every few months hoping things picked up.

2
RP World / Re: Stranded
« on: August 30, 2012, 12:38:11 am »
Just a note, the roll actually was so close that if the two available Adventure points had been spent the result would have equaled the difficulty which would have been a negative result but not debilitating.

3
RP World / Re: Stranded
« on: August 30, 2012, 12:34:03 am »
Poison Mushroom: Difficulty 3 trap
Encounter modifiers: skill Adventure (-4 modifier) current health (-2 modifier) cautious tasting (+1 modifier) Total is -5
D10 roll = 7
Modified roll is 2

As soon as you took a bite something seemed wrong but you force down the piece. Immediately your stomach begins to cramp and you heave.


Negative condition: Sickened has been added.

4
RP World / Re: Stranded
« on: August 29, 2012, 07:39:01 am »
Foraging at night was a complete waste of energy and your condition is worse than before. Crawling into a quickly made shelter you wait for light and go hunting.

Moving inland you discover it to be a fairly open forest. Among the trees you find a few mushrooms.

Except for animals which seem quite flighty from you now these are the only things you have found that might be good to eat.


5
94

6
86

Time to declare game over? Mods don't seem to want to play anymore  :(

7
RP World / Re: Stranded
« on: June 30, 2012, 07:09:21 am »
You had grabbed the talisman. The memory shocked you awake. It was dark out but you felt around the tatters of your once fine clothes for the item but couldn't find it. If it fell into the water you can only hope it was while you were crawling ashore or it may be lost for good.

You feel a painful hollow in the pit of your stomach, the little food you had since first waking up is starting to take it's toll on your body and the sun is setting.


There are animals nearby, they are wary but not frightened.


There were other options, you could begin the trek back up the way you came and try searching for the amulet.
Or you could wait until morning and hope you're not too weak to act.




Status Update:

+2 to Magic and Alchemy, +1 to Engineering. New skill added: Social with 2 points.
Currently have 2 points to spend in Adventure (which can be used to boost one other skill by 1 point, up to level 3 instead)

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27

9
RP World / Re: Stranded
« on: June 28, 2012, 10:14:39 pm »
"My Prince...what is wrong?" The old man looked up and saw the worried look on your face.

"It's my brother." You referred to your elder brother. "His men have taken Father and Mother hostage along with my sisters. The council has either turned traitor or is dead, I had to come to warn you. He'll come after you next."

"No, Brother. I came here first." You turn at the familiar voice. Your brother stepped through the doorway flanked by a pair of guards with wicket crossbows. "Tell me if you heard this story before. The council was balked by Father on the border issue so they decided to replace him with you. I was too late to save Father, Mother or my dear sisters but I was in time to almost catch you. Hiding like a rat while others died trying to put you on the throne."

You back away into the next room and turn when you hear the humming sound.

The experimental world gate was there, fully activated.

"Yes dear Brother. I know what that is. The people will hear about how I heroically nearly stopped your escape and since you murdered the court's mage, I could not find out where you had gone."

The old man turned to your brother in shock at those words, realizing that his treason would not result in the favors and treasures promised. He grunted as a crossbow bolt lodged itself into his throat. You take this chance to run. You know you wouldn't be allowed to live when it would be just as easy and far safer to just throw your corpse through the gate.

You stumble to dodge a crossbow bolt and spot something between you and the gate. On the book pedestals were two of the warlock's most prized possessions. A simple Philosopher's Stone was on one and his book on Engineering and Design Principles was on the other. As you race you can grab one but not the other.

Which did you pick?

A. The book

B. The talisman.

10
14 someone's asleep at the helm!

11
11

12
Seven

13
RP World / Re: Stranded
« on: June 28, 2012, 04:01:26 pm »
Hoo... royalty is going to be a tough one to play out. If nobody puts up anything further I'll start writing later tonight.

14
RP World / Re: Stranded
« on: June 28, 2012, 04:24:38 am »
(game file was corrupted in the months since I last posted so I had to generate a new world)



That's probably a good idea. You return to the surface and find it is daytime again. Everything seems clear except for the dangerous looking sharks in the water but hopefully those won't bother you.

You construct a temporary shelter to rest in and as you lay down your mind begins to un-fog. You start remembering bits about who you are and how you got here.


Who are you?

A. An engineer

B. A magician

C. Other (write in)

How did you get here?

1. Shipwreck exploring a newly discovered continent

2. Teleportation experiment gone wrong.

3. Attempted murder by a jealous rival.

4. Other (write in)

What is your name?

(write in)

15
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: April 30, 2012, 08:23:28 am »
What the heck did I come into this thread 4?

16
It is a very good update of a genre that has been dead for quite some time. I'm waiting for custom maps to come out though :/

17
Any fans of old style first person dungeon crawlers? I got Legend of Grimrock a while back and am hooked.

http://www.youtube.com/watch?v=dzIiXx-8BHc

18
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: April 07, 2012, 06:32:49 am »
2

Om gooses!

19
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: April 04, 2012, 07:36:35 am »
I missed it 2  :(

Repost!

20
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: April 01, 2012, 06:42:39 am »
1 here too!

22
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 30, 2012, 08:14:33 am »
Welcome back 2 the board!

23
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 29, 2012, 01:42:25 pm »
C3PO was better

24
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 28, 2012, 11:48:42 pm »
Gonna have to bank this 1.

25
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 28, 2012, 08:54:47 am »
If you tried harder the 1st time you would have succeeded!

26
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 26, 2012, 06:49:40 am »
I 1der what happens if it gets too high.

27
RP World / Re: Stranded
« on: March 24, 2012, 07:12:24 am »
You decide to explore the cave a short ways before bunkering down for the night. Prying some of the exposed coal loose you quickly fashion crude torches to light your way. You try to carefully crawl down but begin to slide, ending up near the bottom. This is where you find the worst thing you could possibly imagine.

Oh god, giant freaking spiders! They come at you in a wave forcing you to retreat. Your trusty club snaps against the hard shell of one of the creatures but you manage to escape.

As you shiver in fear your eyes finally adjusted and the torches and you can see an amazing sight.




[Results: +5 Adventure exp. + a few torches, - nearly all other tools]

You can spend your Adventure xp to gain 2 points of Adventure or 1 point in any other skill.


What do you do next?

A. Continue exploring at current depth

B. Explore deeper!

C. Return to the surface.

D. Attempt to get some rest.

E. Craft tools.

F. Other (Post)

28
RP World / Re: Stranded
« on: March 23, 2012, 01:42:48 am »
This is no place for you you realize. You have to leave and find food, water and a better location. Picking a direction based on the sun you strike out along the coast to the North. Along the way you realize you made a good decision to not go into the woods judging by some of the creatures you see through the trees.


You spend most of the day walking and you come across ducks who are not afraid of a person which is strange. You manage to kill two but lose your trusty spear again. No matter, your club has served you well.


In the water near the shore you see majestic sea beasts but can?t bring yourself to attack them.


It?s only a couple hours from when the sun will begin to set when you find something even more unusual.


Surface pockets of coal, something even the most primitive people would use for heating and cooking. Among the rocky outcrop you find small pools of water which you gratefully drink.

Something white catches your eye and you investigate. It is a large surface vein of marble with a natural looking pit leading deep into the ground. Just at the edge of darkness you think you can make out wooden posts and supports.


[Results: - 1 spear. +2 Adventure exp. +2 dead ducks]

What next?

A. Explore the cave

B. Shelter you idiot! Find a defendable cave.

C. Continue along the coast until nightfall.

D. Make your way inland.

Default answer is A.

29
Hall of Games / Re: Beat the mods. (Record forumites=302 v/s mods=202)
« on: March 23, 2012, 01:04:45 am »
I guess I learned something new 2day!

30
RP World / Re: Stranded
« on: March 21, 2012, 07:17:39 am »
You are tired and you?ve already made too many mistakes so far. It?s clear that the natives are hostile but nothing you can do now will help you protect yourself. You lean a heavy piece of wood against the entrance of your shelter as a makeshift door.


Then going back in you rest through the morning after binding your wound with tatters from your clothes.

On awakening you go outside, club readied but there?s nobody there. The site of your battle is very close and you are able to recover your spear. You must not have actually hit your attacker because there is no blood on it or the ground. You also find a fairly large bone, close in size and shape to one from a person?s arm.


You are now very thirsty and fairly hungry. None of the trees nearby have any more available fruit.


[Results: Neutral action, no EXP. +1 spear and +1 Humanoid bone.]


What do you do?

A. Explore North along the coast for food and a more secure location

B. Explore South along the coast for food and a more secure location

C. Explore Inland for food, water and possibly better shelter.

D.  Explore out to sea a ways.

E. Other (post)

Posts will be tallied either tonight or tomorrow morning. Defaulting to A if nobody votes.

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